

At least do multiplatform to increase sales + make everyone happy. I was responding to Shrap here (I should have posted below him maybe): I even played Metroid Prime 3 with a PS2 Gamepad and mapped the Wii controls to it years ago, such as the twist motion on a Wii controller to an analog stick (I did not care for Wii, though my sister owned it). But I did buy the Classic, X, and MM Zero ZX collections last year. With emulators and custom controllers to my PC, no need for that now. Even had a PSP, or sometimes played my sister's DS when I bought ZX and ZXA for it and Contra 4. Big screen Better quality + better for one's eyes, though resolution is not good if you blow the image up too much, so use borders. Just as I owned the Gameboy Player for the Gamecube to play Megaman Zero 1-4 (I did have a Gameboy and Gameboy Advance back in the day though initially, but would never go back after playing on the big screen those games. It was between 30 and 25 years ago actually and I used it to play Metroid 2: Return of Samus. Source: Capcom Investor Relations | GameBizĪnd I owned the Super Game Boy. Let's not beat around the bush, folks when (not if) the well dries up, Rockman X DiVE will meet a fate all too familiar to mobile games.įor now, though, enjoy it while it lasts. The title will no doubt play a large role in Capcom's on-going mobile strategy.

That's roughly $45 million.Īll in all, Rockman X DiVE's profitability bodes well for the game's longevity. Together, both titles drove mobile revenue up 4.7 billion yen. The mainland China release of Street Fighter Duel also contributed to record profitability. The boost is owed in large part to Rockman X DiVE, which recently launched in Japan in October 2020 (seven months after its debut in South Korea). In their latest financial report for the quarter ending December 31st 2020, Capcom notes that mobile content sales were up 80.7% year-over-year. Although Rockman X DiVE remains unavailable in several regions (you can still download and play the English version here, though), the title has proven to be a formidable success for Capcom's five-year-old mobile division.
