
That's the one caveat is that working into the next room is great but you end up having to do almost every room twice because he decides to counterweigh the great gimmick and platforming design with garbage traps. The stages have a great aesthetic and a lot of charm and creative design and it makes each new room a treat. It starts off simple and consistently gets more complex and interesting as new powerups are found and he does a great job of integrating the existing pieces into new platforming. The real highlight of this is the platforming/gimmick interactions. Its far from a full metroidvania as there's no real standard combat and a lot of the progress is gated linearly, but thats not a bad thing by any means.

Its an exploration based game with some metroidvania elements in terms of collecting items which allow you access to new sections of levels.

For reference, this is fundamentally the same game as I Wanna be the Scribble except some moderate changes in a couple realms, primarily non-restarting music and fewer spike traps. This is based on the all clear of the Scribble notes version. This is a pretty amazing game and I say that as someone who considers most of his other work gruesomely overrated.
